There is no minimap in Cave of Stars. There is only graph paper, and the lines you have drawn yourself.

The first hour is honestly frustrating. But once the blanks on your own map start to assert themselves as places-not-yet-seen, the game reveals a face unlike any other metroidvania.

An ambitious work that pulls the source of exploration's joy back from what the system tells you to what you notice yourself. Its single bet on hand-drawn maps holds up to the very end.