— First, in your own words, what kind of game is Stardust Garden?

“In one sentence: a game about walking through a garden that only blooms at night. No combat, no levels — you gather light and read the garden's memories. The original pitch three years ago had a combat system. I threw it all away.”

— How did you decide to cut it? “Demo feedback. Players only praised how movement and sound felt — nobody talked about combat. That settled it.”